Crystal workshop
Glass, glow and a perfect match.
Turn your game's best moment
into a playable ad.
Glass, glow and a perfect match.
Original DoubleDash playable. Tap to try it.
Match the gems by colour.
THE FEELGlass, glow and a clean landing.
THE FINISHA clear win. A deliberate install.
A satisfying sort. One clever move.
Let players feel it for themselves.
Grow your gameGive people a short, satisfying taste of the game waiting after the install.
Explore playable creative


Explore new hooks, challenges and iterations with the visual feel of your game.
Explore the weekly plansThree original DD sorting directions. Same simple gesture, a different feel.
Glass, glow and a perfect sort. Try the actual sorting interaction, then imagine the moment that belongs to your game.
Create a playableOriginal artwork · Working interaction · No account needed
Add an interactive placement at a natural break in your game. Your app chooses when to show it. Your players can close it.
Explore the iOS SDKSDK developer preview · Test ads onlyA level complete. A moment to discover the next one.
The SDK asks for a creative approved for your game and placement. No eligible ad means no interruption.
A full-screen playable respects app visibility and gives players a native close control.
Track recorded impressions, interactions, and clicks. Test activity stays separate from paid delivery.
Use your publisher key and placement in the DoubleDash Swift package. Start in test mode and retain the interstitial for the presentation lifecycle.
import DoubleDash
let config = try DoubleDashConfiguration(
serverURL: URL(string: "https://your-doubledash-server.com")!,
publisherKey: "YOUR_PUBLISHER_KEY",
placementID: "YOUR_PLACEMENT_ID",
bundleID: Bundle.main.bundleIdentifier!,
testMode: true
)
let ad = DoubleDashInterstitial(configuration: config)
try await ad.load()
try ad.present(from: viewController)Set up a test placementReview the creative. Approve the budget.
We manage the agreed AppLovin campaigns in your account.
Original concepts and meaningful variations, delivered in weekly batches. Review the work and keep every approved version in your own DD account.
Create a playableFollow the brief, references, concepts and revisions. Your team sees the decisions and keeps the finished files together.
See what's includedWeekly creative · From US$3,000 / month · Cancel anytime · Ad spend separate
Start with the game. Keep the feeling. Make the first move irresistible.
Fresh playable creative, delivered every week.
Briefs, reviews and finished files in your own DD account.
Studio US$3,000 / month · Scale US$6,000 / month · Cancel before renewal
Production fit reviewed before checkout. Ad spend separate.
Mobile game studios. We turn a game's best interactions into short playable ads, with a focus on puzzle and sorting games first.
We agree the receiving network and export format before production, starting with AppLovin playables. Your team launches through its own approved ad account. Media spend and any campaign-management work are separate.
Studio is US$3,000/month for one game: 20 concepts and 40 meaningful variations, or 60 finished versions. Scale is US$6,000/month for two games: 40 concepts and 80 variations, or 120 finished versions. Both deliver in four weekly batches, with briefs, reviews and files in your own DD account. Cancel before renewal; ad spend is separate.
Yes. Play our original Crystal Sort example here, then open the creative studio to start with your game. The example is DD's own work, not a client campaign.
A working HTML5 playable with artwork, feedback and a deliberate install action. Preview and AppLovin/MRAID exports have file checks; receiving-network and device QA remain part of delivery.
Your game details and approved source material guide the brief. Concepts, playable previews and review keep production grounded in your game. Supported mechanics and production scope are confirmed during onboarding.
No. The subscription covers creative production. Your media budget stays in your own advertising account. Campaign management is separately agreed. With permission, your campaign results inform the next creative tests; performance is not guaranteed.
Publishers can explore our iOS SDK in test mode. Paid placements require a separately agreed pilot. Android, Unity and mediation adapters are separate integrations.